Getting started
Controls and bindings
Three groups of bindings fly the Apache. Set up the handful in each that you need now; add the rest as you learn the aircraft.
Bindings live in Options → Controls. Use the Show drop-down to pick a category. You can change them from the main menu or in a mission (press Esc) without restarting.
| Category | Covers |
|---|---|
| Hatchet Interaction Framework | The cockpit cursor: clicking switches and buttons. |
| HeliSim Flight Controls | Cyclic, pedals, collective, trim and hold modes. |
| AH-64D Official Project | Sights, weapons, the radar, the TADS, the laser. |
| AH-64D Official Project: Cockpit Controls | One binding per cockpit switch and MPD button, for HOTAS and button boxes. Optional. |
| AH-64D HeliSim Cockpit Controls | Battery, APU, engine start switches, rotor brake and power levers as discrete positions, for switch panels. Optional. |
| AH-64D MPD Minigames | Inputs for the games on the MPD. Optional. |
1. The cockpit cursor
Almost everything in the cockpit is a clickable switch. Clicking goes through the Hatchet Interaction Framework, so these bindings are not optional.
| Binding | Default | What it does |
|---|---|---|
| Interact | F | Operates the control under the cursor. |
| Mouse Cursor (Hold) | Right Win | While held, the mouse moves a cursor instead of your head, and the fire button clicks. |
| Mouse Cursor (Toggle) | unbound | As above, toggled. |
| Previous / Next Setting | mouse side buttons | Step a multi-position switch or knob back or forward. |
With head tracking, the cursor follows the centre of your view; look at a switch and press Interact. Hatchet’s own options (cursor shape, colour, labels, a detached cursor for TrackIR users) are in Addon Options → Hatchet Interaction Framework.
Hover over a control to see its label. Set Show labels in Hatchet’s options to also show the bindings for each control.
2. Flying
HeliSim replaces Arma’s helicopter controls with its own. Bind them in HeliSim Flight Controls, then pick the matching control scheme in Addon settings.
| Binding | Default | Notes |
|---|---|---|
| Cyclic Forward / Backward / Left / Right | W S A D | Bind your stick axes here. |
| Pedal Left / Right | Q E | Rudder pedals or a twist axis. |
| Collective Up / Down | unbound | Analogue: bind your throttle axis to both, one per direction. |
| Keyboard Collective Up / Down | Left Shift Left Ctrl | Keys: the collective moves while held. |
| Force Trim | unbound | Hold to fly through the holds, release to set new trim references. Bind this on a sprung stick. |
| Force Trim Reset | unbound | Zeroes the trim references and recentres the controls. |
| Attitude Hold / Altitude Hold / Hold Modes Off | unbound | See Flight control modes. |
| Beep Trim (4 directions), Altitude Beep Up / Down | unbound | Fine trim and altitude reference adjustment. |
| Sticky Control Interrupt | Space | Keyboard only: stops sticky cyclic and pedal inputs from accumulating while held. |
| Control Input Visualiser: Toggle | Ctrl+I | An overlay showing where your controls are. |
The FD (flight director) bindings in the same list do nothing in the Apache; they are for other HeliSim aircraft.
Bind your HOTAS throttle to Collective Up/Down, not to the keyboard collective. Mixing the two leaves the collective where the keys last put it.
3. The Apache’s own bindings
These are in AH-64D Official Project. The ones worth binding first:
| Binding | Default | |
|---|---|---|
| WAS Gun1 | Action the cannon. | |
| WAS Rockets2 | Action the rockets. | |
| WAS Missiles3 | Action the missiles. | |
| Sight Select HMDShift+1 | Helmet sight. | |
| Sight Select TADSShift+2 | TADS sight (CPG). | |
| Sight Select FCRShift+3 | Radar sight. | |
| LRFD Second Detent (Lase)G | Laser while held. | |
| Sight SlaveShift+F | Slave the sight to the acquisition source. | |
| Deploy FlareX | One flare. | |
| Symbology Select UpShift+B | Transition/cruise symbology. | |
| Symbology Select DownCtrl+B | Hover/bob-up symbology. |
The full list, with defaults, is in the keybind reference.
Game controls the Apache takes over
Some of Arma’s standard bindings do different things in the Apache:
| Arma binding | In the Apache |
|---|---|
| Fire | Fires the weapon actioned in your crew station. |
| Countermeasures | Fires chaff. |
| Toggle active sensors | Starts or stops continuous radar scan, for the crew station that owns the radar. |
| Lock target | Steps the radar’s next-to-shoot target. |
| Zoom in / Zoom out | CPG: TADS field of view. |
| Night vision | CPG: cycles the TADS sensor and FLIR polarity. |
| Lights | Search light. |
HOTAS and switch panels
Every cockpit switch and MPD button has its own binding in AH-64D Official Project: Cockpit Controls, named system: control (for example left mpd: left mpd l1). Bind them to a button box or the buttons on your grip.
For the engine panel, AH-64D HeliSim Cockpit Controls has one binding per switch position: Battery - On, Engine 1 Power Lever - Idle, and so on. These suit physical toggles and detented throttles, because the binding sets a position instead of stepping through them.