AH-64DField Manual v3.0

Navigation and missions

Points and routes

Every place the aircraft knows about is a numbered point with a two-letter ident. Routes string waypoints together; targets and threats sit alongside them on the TSD.

PLTCPG

Point types

Type Numbers Shown as What for
Waypoint W01–W50 Green Places to fly to: start, release and passage points, landing zones.
Hazard shares W01–W50 Yellow Towers and wires to avoid.
Control measure C51–C99 Green, blue (friendly) or red (enemy) The wider battlefield: assembly areas, battle positions, FARPs, units.
Target / threat T01–T50 Red Known targets and air defences.

Waypoints and hazards share the numbers 1 to 50. When you type a point’s name on the KU, it is the letter and two digits: W03, C51, T12.

Points are the aircraft’s own, shared by both crew stations. Each aircraft has its own set.

Where points come from

  • The mission. The mission maker places points in the editor (For mission makers). Load them into the aircraft with MASTER LOAD on the DTU page. A master load replaces the points the aircraft holds.
  • The TSD. Add, edit, delete or store points on the WPT and THRT pages. STO NOW stores your present position: a waypoint, or a target on the THRT page in the ATK phase.
  • The sights. The CPG’s Store/Update stores a target where the sight is looking, and the radar’s TGT button stores its next-to-shoot. Both take the next free T number, overwriting from T01 when all 50 are used. See Sights and acquisition.

Using points

  • Routes: build one on the RTE page from waypoints, hazards and control measures.
  • Direct to: DIR on the RTE page flies straight to any point.
  • Acquisition source: any point can be your sight’s acquisition source, from the COORD page, which also gives range to it.
  • The TSD’s SHOW page sets which kinds of point are drawn in each phase.

Flying a route

The point you are flying to drives the FLT page’s command heading and fly-to cue, the navigation box on the FLT and TSD pages, and the waypoint data and heading caret on your helmet.

The route moves on to the next point by itself as you pass each one, abeam the turn. About a minute before a point you get the WPT APRCH advisory, and on passing it WPT PASSED. Both appear only when neither crew member has a TSD up.

Idents

The ident sets a point’s icon. It must suit the point’s type: a waypoint cannot be AE, a target cannot be WP. The same list is on the TSD’s ABR page.

Waypoints

Icon Ident Name
WP Waypoint
SP Start point
RP Release point
PP Passage point
CC Communications check point
LZ Landing zone

Hazards

Icon Ident Name
TO Tower over 1,000 ft
TU Tower under 1,000 ft
WL Wires, power
WS Wires, telephone or electric

Control measures

Icon Ident Name
AP Air control point
AG Airfield, general
AI Airfield, instrumented
AL Airfield, lighted
F1 / F2 Artillery fire point 1 / 2
AA Assembly area
BP Battle position
BR Bridge or gap
CP Checkpoint
FF FARP, fuel only
FM FARP, ammunition only
FC FARP, fuel and ammunition
GL Ground light or small town
HA Holding area
ID IDM subscriber
AM Armour, friendly
FL Field artillery, friendly
FI Infantry, friendly
MI Mechanised infantry, friendly
FU Unit, friendly
AE Armour, enemy
EF Field artillery, enemy
EI Infantry, enemy
EM Mechanised infantry, enemy
EU Unit, enemy

Targets and threats

Icon Ident Name
TG Target reference point
GU Gun, generic
ZU Gun, ZSU-23
S6 Air defence, 2S6 / SA-13
1–17 SAM, SA-1 to SA-17
CT SAM, Crotale
CH SAM, Chaparral
HK SAM, Hawk
ST SAM, Stinger
VU SAM, Vulcan
SR Radar, battlefield surveillance
TR Radar, target acquisition
Edit this page Written for v3.0 · Not affiliated with Boeing or the US Army